Heist creator
A node-graph editor lets staff build whole heists in-game, with no code and no restart.
Most cities bolt together the same store-bought scripts. We don't. Every system below was built or hand-tuned for The Hideout — this is the depth you'll actually feel in-game.

The Hideout Design Studio is a full 3D editor that runs in your browser. Pick an outfit, paint it, add your crew's logo, your own text and artwork, and check it on your character from every angle. Send it in, and staff review every design before it goes in game.
Over 90 systems were written in-house, and almost all of them have a real interface. These are the actual screens, shown with sample data.
Over 2,500 hand-catalogued vehicles — tuners, supercars, drift builds, bikes, off-road and muscle. Every one is balanced, correctly classed, and fully tunable with real handling.
A curated roster of fully custom weapons across eight classes — tiers, measured damage curves, removable attachments and player-built camos. Not a vanilla reskin in sight.
Choose a weapon, try camos and fit attachments. Drag to rotate · Scroll to zoom.
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A ground-up mechanic rebuild: granular performance tuning, dyno-style stats, cosmetic customization and a real shop workflow. Build a sleeper, a show car, or a track monster.
A unified house & apartment system, bespoke MLOs and 1,800+ custom props — from gun safes and weapon walls to hand-dressed interiors. The city is full of places that are actually yours.
A full custom MDT/CAD powering Police, EMS and the DOJ — dispatch, records, warrants, courts and command rosters. The backbone that makes law & order feel real, not play-pretend.
2,100+ custom items drive a real economy — legit careers, player-run businesses, gangs and a crime underworld with consequences. Build an empire or run the streets.
Every one of these was built or reworked in-house for The Hideout. A few of the ones you'll run into.
A node-graph editor lets staff build whole heists in-game, with no code and no restart.
Talkgroups, encrypted channels and tower-based signal, with a dispatcher console that can patch channels together.
Pay fines, renew vehicles, check warrants and court dates, and take the weapon licence test without leaving the city.
A shared warehouse floor rerolls every half hour. Owners buy stock, set prices and decide what goes on the showroom.
Public, private, crew and impound garages, with fuel, condition, insurance and registration on every car.
Give keys per person or gang rank, hand out guest keys that expire, and rent storage units for the overflow.
Your phone tells you when someone rings or walks up to a property you own or rent. Arm it, mute it or block repeat visitors.
A tablet for owners: staff, schedules, pricing, coupons and stats, adapted to the kind of business you run.
Accounts, transfers, loans with a credit score, four tiers of cards and savings that earn daily interest.
Take a photo, write a title on the front and a note on the back, then hold it, give it, or keep it.
301, 501, practice or around the world on any dartboard in the city, with friendly or cash stakes.
Browse listings by category, apply from your phone and track every application.
Claim or re-roll daily missions, spin the reward wheel and climb the login and reward ladders.
A dealer with 50 levels and criminal tasks to climb them. Items, weapons and vehicles unlock as you rise.
Explains how heists and crafting work, and only reveals the items and steps you have actually discovered.
Weapon camo cases with the odds on show, and a player-run auction market for camos.
Person and vehicle BOLOs with the reason, last seen and plate, shared across every officer on duty.
Engine maps, suspension, gearing and a component-stress model, with tunes you can save and share by code.
Rolling-buffer flashback bodycams for law enforcement, with a REC overlay and saved clips.
A native iOS app for your characters, applications, tickets and the store. Coming soon.
Integrated anti-cheat and years of hardening keep the city fair and online.
No whitelist, no barrier — connect and experience the depth first-hand.